This is my Rube Goldberg machine created using the physics engine only in Unity. A ball gets launched out by a mallet on a hinge. Object structures are already colliding with other objects around them and being affected by gravity due to how each game object was placed which partially changes the scene with different obstacles for the ball to overcome. The ball begins knocking down tall pillars to clear the path. After going off a ramp, it begins to bounce on other scattered objects until it knocks a stack of them to jump inside the box at the end.  

Leave a comment

Log in with itch.io to leave a comment.